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No.

Microtransactions have become an industry norm and their very inclusion warps the progression system to being as tedious as possible. Games are deliberately being made more boring as a matter of corporate philosophy. On the multiplayer side of things it is either a deliberate imbalance that is only corrected by a credit card, or it rolls with the alternative of having countless items hidden behind a slot machine when they should be unlockable. The mere presence of these is the industry's method of putting gamers into a state of perpetual psychological siege, and developers have shown themselves willing to quietly add them post-launch.

In the Bronze Age you often needed an expansion pack for additional content, but DLC offered that possibility over the Internet. Awesome. However, these expansions are typically getting smaller, duller and more expensive, while sometimes being carved out of the game itself to be sold back to you at a later date. Information that is important to the narrative is hidden behind a paywall. In some games, not buying the DLC results in an incomplete experience as some features cannot be accessed in the base game without the DLC.

Despite companies making more money than ever, they feel it necessary to execute mass layoffs while releasing broken, unfinished games. To compensate, now they're saying that they have "roadmaps" to improve the game, which is them basically taking a year-long grace period to fix what shouldn't have been broken to begin with so they can rush some uninspired garbage to the shelves before the development cycle is even complete.

In the airline industry, developments like these are part of a formula called "Calculated Misery". Developers are choosing to make games smaller, duller, and just plain worse, not because they can get away with it (they are) but because it's more profitable (it is). If you enjoy paying a premium on an inferior product, then the state of the industry has never been better and the next few years are going to be awesome.

I didn't consider myself a gamer when I joined this site and that was thanks to the state of the industry. I was still vaguely curious about it and open to becoming one, but the sheer contempt the industry has for its audience and its abusive relationship with gamers is a deterrence that I'm just unwilling to tolerate.