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haxxiy said:
DonFerrari said:

Sorry to tell you that in books no new stories have been told in like 1000 years as most are based on same elements. And when you read a lot you'll recognize it. Same with games, you don't create new genres everyday, but when gaming technology was changing radically each gen new genres occurred more easily first because there were less and second because the roadblocks changed big each gen. 

Well, it depends how generically or not you define a narreme. With enough simplification of forms, everything would look like a square, right?

And that's mostly our mind dividing things up and searching for commonalities, of course. Taxomony it's part of its basic functions.

I would say you are right.

It is all about how much luggage you accumulated to see things repeating and also your mindset to look at what is different and let the story/game surprise you or looking for what you have seem before to complain it doesn't surprise you.

Even without trying most stories I see, be movies, bookies, series or games I discover the end much before the end. Even the investigation series like Monk I had the culprit know in like 5-10min into the episode. I keep bothering my wife saying what is going to happen next and almost always guessing right. Still I enjoy the process of how that is being done.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994