AngryLittleAlchemist said:
Honestly I'm pretty sure DKC 1 and 2 are much more highly regarded than Yoshi (though DKC2 might have similar sales to Yoshi's Island do to it being a sequel, but I'm pretty sure DKC 1 sold like 3-5 million more than Yoshi). Really I'm more surprised by Yoshi than anything. |
Pretty sure Donkey Kong Country was the BEST selling non-pack-in game of the 16-bit era.
curl-6 said:
I swear the SNES sound chip was witchcraft, how a chip from 1990 managed to produce audio as amazing as we got in games like the DKC Trilogy, Starfox, etc is downright astounding. I personally feel DKC's graphics still look great to this day. Characters are expressive, environments are rich and moody, and the framerate is rock solid. No arguments here about the SNES being amazing, it remains my #1 system of all time to this day. Granted the fact that it was my first ever console probably has a lot to do with that, but I doubt many would dispute that it's library is absolutely stellar. |
Only platform that could probably push past the SNES audio capabilities was the PC at the time... And that was mostly thanks to the removal of memory limitations and full wave audio... But then you also paid for that privilege. An early AWE32 Sound Blaster would have cost more than a Super Nintendo too. ($250 vs $199)
The fact that RARE was able to make such memorable music in three separate Donkey Kong games... But then do the same again in Killer Instinct... Was just a testament to their ability to leverage the SNES to do some crazy shit.
--::{PC Gaming Master Race}::--