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AngryLittleAlchemist said:
HylianSwordsman said:
It's amazing how evenly split this is. I'm glad to see I'm not the only one who recognizes the greatness of DKC2.

Honestly I'm pretty sure DKC 1 and 2 are much more highly regarded than Yoshi (though DKC2 might have similar sales to Yoshi's Island do to it being a sequel, but I'm pretty sure DKC 1 sold like 3-5 million more than Yoshi). Really I'm more surprised by Yoshi than anything. 

Pretty sure Donkey Kong Country was the BEST selling non-pack-in game of the 16-bit era.

curl-6 said:
Pemalite said:

Always loved this track in DK2.






The way they managed to create these instrumental tracks in only 64kb of Ram is a testament to not only Sony's engineering with the Audio, but RARE as developers.

******

Visually, Donkey Kong's Pre-Rendered CGI art has aged, but it hasn't impacted it's gameplay at all... And it still has a good charm to it.

Yoshi's art however is still fairly timeless, mostly thanks to it's art style and it's use of the FX chip for things like scaling of sprites.

Both are awesome games in their own right and is a testament to how amazing the Super Nintendo really was from all angles... It's no surprising that they are tied in the poll.

I swear the SNES sound chip was witchcraft, how a chip from 1990 managed to produce audio as amazing as we got in games like the DKC Trilogy, Starfox, etc is downright astounding.

I personally feel DKC's graphics still look great to this day. Characters are expressive, environments are rich and moody, and the framerate is rock solid.

No arguments here about the SNES being amazing, it remains my #1 system of all time to this day. Granted the fact that it was my first ever console probably has a lot to do with that, but I doubt many would dispute that it's library is absolutely stellar.

Only platform that could probably push past the SNES audio capabilities was the PC at the time... And that was mostly thanks to the removal of memory limitations and full wave audio... But then you also paid for that privilege. An early AWE32 Sound Blaster would have cost more than a Super Nintendo too. ($250 vs $199)

The fact that RARE was able to make such memorable music in three separate Donkey Kong games... But then do the same again in Killer Instinct... Was just a testament to their ability to leverage the SNES to do some crazy shit.



--::{PC Gaming Master Race}::--