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John2290 said:

This has more in common with PS2 ninja games than it does to souls. I don't agree with you about BB, I think BB and Ds3 were the refinement of the formula in two different directions and loved them both for it, beating both at least 7 times but I get what you are saying, they didn't reinvent the wheel and returned more to the Zelda formula of sequels with Ds3 as a soft reboot more than a direct sequel. I kinda liked that. 

The changes are pretty significant here indeed and I can't say you'll like it as you mentioned the RPG mechanics as your like for the series but that is all ripped out here for skill tree's and weapon skills, it's was at more old school that any recent AAA game I can think of.

Btw, Have you played Nioh?

What do you disagree with? Just my take on Bloodborne's quality in general? Because I don't think my sense of Bloodborne's direction (that it's going into a more action-oriented route than prior games) is controversial. Or do you mean the specific mechanics I mentioned? Because  of the mechanics I mentioned, I was positive about all of them except the lamp system (though I did say that stuff like weapon transformations should have been more complex). 

Dark Souls 3 is actually my favorite From Software title since the original Dark Souls, it's very good, and really I think Bloodborne most likely is as well. If I ever finish Bloodborne I'll probably like it a lot and put it above most games of the generation, but I'm at a point where whenever I start the game I just get bogged down in how disappointing it feels and how much I'm not into it. I expect a lot more than just a good game from From Software. The difference I suppose is that where Dark Souls 3 is a game that is a pretty amalgamation and refinement of the past Dark Souls games that is at times really bland and unoriginal, Bloodborne is a very-inspired game with a very narrow-scope and not enough refinement towards it's new sense of direction. I'm curious what your first Souls game was, or more specifically which one "got you into" the games. Not because it validates or invalidates your opinion, but because I can't see how someone can think Bloodborne is a refinement of the formula, especially because I don't think that was really it's purpose in general. It needed more refinement if anything, and I feel that if someone's favorite Souls title is Bloodborne, it's much more logical to embrace what it does differently than the other games instead of what it does better, because I don't think it does any of the mechanics from prior games better at all (especially when you take into context what those games are trying to do), it just does them differently. Dark Souls 3 and Bloodborne actually have a pretty similar trajectory in a lot of ways, 3 is much more fast paced than prior Dark Souls titles and even rips a lot of the art design from Bloodborne. I guess the issue is that, Dark Souls 3 is very good as a middling game which walks the line between two extremes and has the refinement and content to back it up, whereas Bloodborne barely crosses into the action category with not a lot to support itself on.

If anything the problem I have with Bloodborne is that it doesn't go far enough, so I'm not sure why I would dislike Sekiro for forgoing RPG mechanics. That's much more refreshing and makes sense for an action title, and I even said I was fine with From Software forgoing diversity if it meant making a more cohesive experience, though it was a long comment and I'm sure that could be interpreted as talking about something else. I would like more games that have deliberate progression with a more hand-crafted experience really. I've heard you can unlock new combos which is pretty exciting and gives me DMC vibes. 

Yes, I've played Nioh. I've probably gotten farther in that than in Bloodborne, even if I spent more time with Bloodborne. It's a pretty neat game, I like that they took Souls combat and actually made it into a system that can stand on it's own (because really, if Souls-like titles are going to continue to focus so heavily on combat as to forget great world design or unique ideas, they need to adapt and make more advanced combat systems). Though, oddly enough, while the game has a good combat system, it's actual animations feel a lot worse and the feeling you get when wielding a weapon generally isn't as cathartic as it would be in a From Software title. 

Last edited by AngryLittleAlchemist - on 21 March 2019