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Ray Tracing is inherently a compute limited problem... Ironically one of AMD's greatest strengths in GPU design.
We started down the path of Ray Tracing with Path Tracing during the 7th gen. (Might have been some dabbling in that space in the 6th gen with a few early deferred renderers? Not sure.)

Goes without saying that next-gen we will start dabbling more in Ray Tracing... And during the 10th gen we will more or less be in a fully ray traced world or close enough to it anyway, hopefully by then AMD has all it's GPU ducks in a row.



--::{PC Gaming Master Race}::--