VAMatt said:
Do we know the average cost to get a PS4 game running properly on XB1? I've been led to believe that its pretty simple in the current generation. If so, the dev costs should be minimal. |
Considering the claims of when gen started that some devs had like 2 people for couple weeks being able to make a port from PC to PS4. And considering how close the architecturesare, and that most games are made with PC then "translated" to console... I would say there is good chance that 10k sales pay a port.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."