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Just though I'd file a progress report - after my 2nd session I'm now 11 colossi down.

I've somewhat come around and am enjoying my time with it now that I've come to terms with what the game actually is.

It's quite an odd game - it has one formula and refuses to deviate even slightly (thus far anyway), right down to the repeating scene of the camera panning to the skylight in the temple to receive your next target.

I also think that the journeys to the colossi could do with some kind of challenge / puzzle element, as all they boil down to is following your sword's GPS until you arrive. The whole thing is just so unbelievably bare bones...

That said, I am quite enjoying the loop, as simple as it is.

It's definitely one of those games that is more than the sum of its parts - which is just as well, as apart from the art-style, it's parts are pretty average...

Even the boss battles themselves are actually quite basic, once you get passed the coolness of the design. There's normally a single gimmick that you need to figure out and that's all she wrote, which must have been a regression in boss battle complexity even back in the PS2 days... hell, even the PS1 / N64 days...

Anyway, I'll definitely finish it now, which is a big shift from where I was yesterday, so I'm definitely more positive about the game now - but a 91 in 2018 it most certainly ain't!