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Biggerboat1 said:
Nate4Drake said:

It's technically possible to squeeze both SKUs, but it would require much more extra work, and Devs shouldn't develop and conceive the Game with the lowest hardware in mind; the results could be theoretically, in some cases, that you might have, according to the specific vision of developers for that particular game,  a more advanced game in areas such as physics, AI, animations, etc, apart from the given better graphics and performance on the Elite SKU.   Is it feasible ? Is it fair for the majority of gamers who will buy the cheapest SKU?

 Now, I'm not a tech guru either, and this is just according to my knowledge, and I was always wondering how scalability can work in areas such as physics, animations, system collision, interactions with the environment, AI and game-play mechanics ? How much more complex is "scalability" in those areas ?  Can this be taken into account by the developers, is it feasible, or too complex and costy for the majority of developers ?  And This also depends on how devs decide to allocate the extra power of the more powerful CPU.  

Now, I'm assuming "Anaconda" will be a balanced piece of hardware, and if the GPU will be 3X faster than 'Lockhart' GPU, the CPU should be much faster as well, and the same for memory bandwidth, unless you want another XBox One X bottleneckED by a weak CPU ;)   ...or a 'Lockhart' with an extremely powerful CPU which is not needed when coupled with a weak GPU.  

My only problem with what you're saying is that you are assuming a weaker CPU in Lockhart - which is contrary to the leak. If it was weaker hardware across the board then, yes, I agree that it would hamper the baseline development. But that's simply not what the supposed leak is suggesting. Also, the things you mention (physics, animations, system collision, interactions with the environment, AI and game-play mechanics) - seem to me to be mostly CPU related tasks - so they could be mirrored across both skus - so no need to be scaled back.

Also, this notion that all components being 'balanced' doesn't make sense to me in this instance, because the 2 skus are targeting different resolutions... resolution is GPU intensive, not CPU...

So we're coming at this from 2 different assumptions - I'm going with the rumoured leaked specs - and you're assuming your own set of components...

CPU: Custom 8 Cores – 16 zen threads 2, for both; one could run at 2,4 GHz, the other at 3,4 GHz(just to make an example).

    The 2,4 GHz CPU could be already well above what is needed for the 4+ TF GPU of Lockhart, while the 3,4 GHz CPU enough for Anaconda Architecture.    The CPU this time seems to be a massive leap over the previous Gen, so it's more than enough to release the same CPU architecture, but with higher clock on "Anaconda".  Furthermore you would need a bit more RAM and more memory bandwidth.

 Depending on the difference in CPU clock speed between the two, you might have on "Anaconda" extra room for even better physics/AI/animations/etc etc, apart from the obvious higher rez/frame rate/graphics/IQ, if Devs want.   Too many if though :D

 



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

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