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Miyamotoo said:
DonFerrari said:

How many games would you need me to list that took less than 2 years to be adequated to a system? How about all launch window games? All the crossgen? All games launched within 2 years of the machine release?

2 years is plenty of time to make a game still in development to work on a system if the system could do it. But RDR2 already run on low framerate and resolution to make it an easy port available to Switch. Sure they could cut a lot of stuff to make it fit the bill, but sometimes it won't work out. For all we hear on how easy Switch is to make ports to and how scalable engines are currently people just forget that there are ceilings and floors on what is possible. And if they were to make RDR2 work well on Switch, because it is considerably weaker, they would have to use it as base and then the others system would likely suffer.

So no, it isn't because the game started developing 6 years before Switch was revealed, The Last Guardian was similarly timed and still launched for PS4. If we go by how long ago RDR2 started development it was still in the time of PS360 and also plenty before PS4 and X1 got announced, but still it works on both.

We talking about RDR2, and RDR2 was in development for 7-8 years.

The Last Guardian is totally different story because game was developed for PS3 and than game is moved to PS4.

TLG was in development since at least 2007, so much before PS4 was know. RDR2 was in development since 2010, many years before PS4 or Switch was know as well. That didn't prevent neither from showing in PS4.

The reason for RDR2 not showing in Switch have nothing to do with how many years ago it started development, It is purely to the power of Switch (and perhaps sales potential for the game) and that engines aren't infinitely scalable. RDR2 certainly could be made to run on Switch, even on PS3 and X360. But that would mean redo the game and axe much of it. 

And considering how many other AAA games doesn't get released on Switch it is certainly verifiable that time it started development is merely an excuse when the console is almost 2 years in the market, even more when we had devs and users here saying how easy to port Switch is.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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