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DonFerrari said:
potato_hamster said:

Just because a exec says something doesn't mean it's written in stone. Microsoft could very well publicly say they are pleased with Xbox One sales, but they're so proud of its sales that they don't actually post the numbers so. Just like Sony intentionally groups the sales of PSVR and PS4 Pro sales into broad sales categories, as is to mask their numbers, as if they're not actually that proud of them. Care to explain that?


You still don't get it do you? There absolutely is something wrong with minimal support. How many people are willing to spend an extra $1000 on a PS5 ultra that only has 4-6 games every year released for it that actually take advantage of the hardware? I can't help but think you'll be hard pressed to find anyone, besides you, that's willing to accept that. Those features you're suggesting? They have to be programmed in. Developers have to put effort into it. Mark Cerny can make all the claims he wants about what little effort it takes, the fact of the matter is that Sony had to change it's policy on PS4 Pro support because of developer push-back - because it was so much additional effort from the start. Remember, that Boost Mode came out after the fact mostly as a result of so few developers actually being willing to put any effort into adding PS4 Pro support. It's honestly not worth the effort at all for any third party. It doesn't make their games sell better and it makes game development cost more. Third parties do not give a fuck about the PS4 Pro and would prefer if it didn't exist. IT's a minor pain in the ass (albeit a minor one) and nothing more.

Switch has everything to do with the current state of scalability, but because you fundamentally don't understand how game scaling actually works, you see it as a different thing. Game engines are what have to to have the game scalability built into them. Not the hardware. Not the game itself. The engines, and engines like unity or the unreal engines are built from the ground up to be multi-platform, yet games, to this day, do not scale well among the platforms they support. You can literally recompile a PS4 game to run on Switch, and it still requires a massive amount of work to get it to run at acceptable levels. Please explain that - and I'll give you a hint. It has almost nothing to do with architecture.

Also, wasn't VR the future of gaming? It appears to me you can't make up your mind.

Sony have released sales of PSVR some times already and also the rate of PS4Pro sales, both seems healthy.

But yes you are right, an exec saying they are pleased with something doesn't mean it is true.

And yes, we have a dichotomy on the premium. If it is easy to take advantage from the power difference between base, pro and premium then that difference will be small and pointless, if it's meaningfull it will be few who take it. So in the end yes Sony could make Premium console and make some profit and assure all people with disposable income buy it even knowing it won't have much benefit (well devkit may make it offer some whistles and bells on a good balance on effort/result), but that will only work if they accept like 1M or less of sales of this premium edition.

Sony only releases PSVR sales when they reach milestones (1 million, 2 million, 3 million) but they obfuscate them in quarterly reports and other places. They never bothered to announce the total sales for PSVR when they announced PS4's end of year sold even though large swaths of PSVR communities were convinced it had already surpassed 4 million in sales over the fall. As far as we know PSVR sold between 1.3 in 2018 despite being sold at $200 during the peak sales period of the year. In 2017 it also sold around 1.3 million, and that was again boosted by slashing over $100 off the price a little over a year after release. That means the device's sales have already leveled off. If that's "healthy" to you for the worlds most popular VR headset by a large margin to be on the verge of declining sales a little more than 2 years after release, then you have a very different definition of "healthy" than I do.

As for PS4 pro, they said they were pleased in the months after release... and have said practically nothing since. We have no idea how many PS4 Pros have been sold. We have no idea if they're still selling at the same 1 for every 5 PS4s sold that they initially released at, and I think that the facts that we don't know is indicative that it's not something they feel is worth bragging about. Let's also keep in mind that Sony has released limited edition, highly collectable PS4 pro consoles over the past year (God of War, 500 million, Spider-man editions) and none of that has apparently led to a PS4 Pro sales number worth nothing despite God or War and Spider-man selling at a rate higher than almost any PS4 game ever has.

Last edited by potato_hamster - on 18 February 2019