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Mandalore76 said:
StreaK said:
Haha, honestly...the only thing here impressive to me is the fact that every...single....PlayStation console is on this graph! ALL of em! That's just so freaking cool to me. The Xbox 360 was considered a huge HIT, and the PlayStation 3 (while I don't agree) is actually considered a flop to some. Ohhh man an 85+ million selling console being seen as a disappointment. Then what do you say about the OG Xbox, Gamecube and N64 systems selling like anywhere between the 15-30 million range. I'll count the days before I see a PS console sell less than even 60 million.

Sony really nailed the PlayStation brand as the greatest in gaming. There's just no denying it. Quickest to 100 million? Doesn't matter...I always cared more for the MARATHON.


 

DonFerrari said:

 

Don't worry, Sony <100~M flop, others >30M success, you just have to accept people expectations.

 

When referring to the PS3 as a failure, it is very important to look at the context of what is being discussed.  It is very easy to say, how can 86 million units be considered a failure?  But, when you look at the bigger picture, it very definitely was.  In the 6th console generation, Sony sold nearly 158 million consoles and controlled 74% of the home console gaming market.  By the end of the 7th console generation, Sony had lost over 70 million customers, and had ceded 42% of the console gaming market back to its competitors.  This was despite Kaz Hirai stating in 2008 that the PS3 would go on to sell 150 million units by 2015.  Even worse than these precipitous drops was the fact that the PS3 cost Sony over $3.3 billion in losses.  The amount was so staggering in fact, that the PS3 losses completely negated all of the profits Sony had made in the previous gen on the 158 million PS2's that they had sold.  That's why the PS3 is considered a failure.  70 million lost customers, 42% of marketshare lost, and $3.3 billion+ lost that wiped out all profit from previous gen.  There is no good way to spin that trifecta.  The reason why 22 million Gamecube's sold isn't looked at in the same way, is because Nintendo didn't lose $3.3 billion while selling them.  Nintendo was profitable during that gen.  Same for Wii U.  Nintendo posted losses early in the gen, but had returned to profitability prior to the launch of the Switch.  It's all about context.

Yes, sure...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."