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CGI-Quality said:

The thing to remember is this ~ while a $599 premium console in 2020 would be juicy, it will still take a lot of VRAM to pull off what many people are looking forward to. I was just explaining this to the mod team. 

We'll take hair, as an example. If you remember the early days of TressFX, you'll note the revolution at the time. Nothing was like it, and while it could cause some performance hiccups, it worked relatively well. The reason? It was one of the first pieces of core fibermesh hair of its time. High in polycount, but easy on VRAM (why the PS4 and Xbox One could handle it). However, had the hair been a transmapped piece, the machines, including powerful 2013 PCs, would have struggled immensely. Why? Because transmapped hair uses bigger map sizes (sometimes double that of fibermesh), which requires a boatload more VRAM and also renders much slower.

And that's just hair. There is still grass and many fiber-like elements to think about. As I've said from the beginning, I expect next consoles 9the base models) to sport about 16GB of RAM. This way, they'll be able to dedicate at least 10-12 for gaming and have a reserve of about 4GB (this is standar random access memory procedure). 

Thus, here's what I expect (based on the visuals I've seen, the expectations of the time, and the idea of affordability remaining at the forefront)

PS5 or Xbox Next

$399 starting point for PS5


CPU: Zen 2 eight to twelve core @ 3GHz
GPU: Navi
RAM:16GB G6 (could use G5X, but I doubt it)

$399 start point for Xbox Next


CPU: Zen 2 eight to twelve core @ 3GHz
GPU: Perhaps Navi (a little foggier here)
RAM:16GB G6 (could use G5X, but I doubt it)

The premium machines? Roughly 20GB of G6, a faster Zen 2, faster Navi GPU, and maybe a 6TB HDD (remember, they won't go but so crazy here given we're talking $600 at most).

GDDR5 ram is pretty much impossible. That will ensure a bandwidth bottleneck right out the gate. 

16GB of GDDR6 with a 256bit bus is actually the easiest and most straight forward thing they could do with regards to RAM upgrades. And will cost about 30% more than it cost sony today for 8GB of GDDR5. But I think thats the minimum to expect. I expect the consoles will have 24GB of RAM. The ease to implement and overall benefits are just too great to ignore. Mind you this will be going with a set-up similar to what the XB1X had in 2017 but with GDDR6 as oppsed to GDDR5.

There is no way they are putting in a 4TB 2.5" HDD that would probably cost them around $50 at OEM pricing. If they are going to spend that much then they will  go with a 1TB SSD instead Again the benefits of having every console having an SSD and what that means for devs are to much too ignore. Especially when you consider they will be lading 16GB worth of assets this time around versus 5GB. Besides, having support for external drives on day one will be a given.

And this premium launch console thing...... I think people are going to be surprised.

In my own personal opinion, I don't think they can.... Only way MS makes a "premium" console is if sony makes a $400 console. What i think will happen is that sony will make a $550 to $600 that they will sell for $499. This doesn't give MS a lot of room to do much better so MS will match it the best way it can. Think of these as the 4k consoles.

Now the difference is that MS will also make a cheaper console. With the same CPU but much weaker GPU and about 25% less RAM. Call this the 1080p console and that console will be at least $100 cheaper. Funny thing is it could even do this while using the same APU designed for the $500 SKU. But the thing is...... so could sony.