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TranceformerFX said:
Mr Puggsly said:

Agreed, if they can dedicate 16GB of RAM that would be plenty.

Its also worth considering 5GB of RAM for games has actually been sufficient this gen and games generally have good or great textures. Memory usage on PC games is still around 8GB recommended. So adding 32GB is a waste, put those resources elsewhere.

Yeah. I'm betting 8GB will be dedicated for video games, and the other 8GB will be dedicated to the Operating System/Console features. Which will be great news for developers and users alike.

I'm also hoping that the PS5 controllers support USB-C ports/quick charging, external hard drive support right out the gate, and consistent "true" HDR output to ALL compatible TV's. (none of that boosted contrast or washed out flat colors bullshit)

the bad colors is totally fault of the developers. The systems are totally compatible with HDR (at least I know PS4 even base is) with small extra cost on processing.

And I would really be displeased if they put half their RAM for OS. For me I would have 0 issue with they using the 16GB for gaming and no OS at all =p ... but since we need to have OS so either 16GB for games and a 4GB for RAM (different memories and prices for what each needs), or 12+4 on a single type of RAM total 16GB.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."