By using this site, you agree to our Privacy Policy and our Terms of Use. Close

This War of Mine kind of messed me up.  One place you visit, there is an armed soldier who is about to rape a girl.  Of course, I tried to take him out.  His weapon was way, way better than mine, however, and he killed the character I was using to scavenge.  This was devastating to the rest of my survivors and ultimately spelled the end--depression set in, a couple wandered away, and the last one hung himself.  It was a "Game Over" that left me stunned.

The next play-through, when I returned to that place ... I let him take the girl into the back room and then looted the place while the soldier was occupied.  I hated that, as did the rest of my team, but it was the only viable option.  That was an unsettling slice of "real" in a video-game.  

In Fallout 4, I really struggle with siding against the Brotherhood.  Not because it's the Brotherhood, I hate what they stand for, but because it means I have to kill Scribe Haylen.  She's a good person and a sweet girl who really cares about her comrades.  If you join them before deciding to fight them, it feels like you have to kill a friend.  More than that, it makes you realize that a LOT of the regular soldiers you're killing are probably good people, as well.

In Skyrim, when that one group wanted me to kill the Dragon that had helped us.  Jeez, I did not want to do that.  Like, at all.  But, I did it, because it seemed like the smartest way forward.  I felt so crappy afterwards, though, and looking down at the Dragon's dead body, I though, "my character would not do this."  So, I reloaded, and kept him alive.  Next time I played, I used a mod that let me have my cake and dragon, too.

In Divinity: Original Sin 2, there is an encounter where someone on your side (X) captures a former friend and comrade (Y).  They used to be in the same Order before the person on your side decided to leave.  You have the choice of trying to convince X to be merciful or allowing them to execute Y.  I convinced X to be merciful.  Later, you find X burying his parents.  It turns out that Y killed them after you let him live.  Ouch.