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Ka-pi96 said:
Victorlink87 said:

Unfortunately it is a viable path. Not a very consumer and employee friendly path, but still very very viable.

That being said, Sony's gaming divison runs close to a 20% profit. That is awesome for everyone. The company as a whole runs under 10% which is bad business if you are not a publically traded company.

Why is increasing revenue being a method for companies to grow and increase their market share unfortunate? And @bold that's simply untrue. You could argue some methods of trying to increase revenue are anti-consumer, but going for increased revenue alone is not anti-consumer. In fact you could have some very pro-consumers approaches to try and increase revenue. As for employees, I can't think of any way going for increased revenue would be bad for employees. Going for increased profit would be, since that typically means cutting costs and cutting down on payments to staff and trying to get them to work longer/harder are ways to do that, but that's increasing profit rather than revenue.

I was speaking in reference to being publically traded (market share). I think that is where the miscommunication is happening.

Publically traded countries have a long history of being worse for consumers and employees.

Companies that going public resulted in worse customer and employee service in the US: (off the top of my head)

Wal-Mart, Walgreens, CVS, McDonalds.

Last edited by Victorlink87 - on 02 February 2019