Otter said:
1) Of course Pokemon can sell well on a $300 hybrid platform, but it can also sell even better if it was also on an even more child friendly, $199-249 platform. This is a no brainer. Key word is "also", there can be more than 1 Switch model in the market. 2/3) You can't just magically make the Switch cheaper. The cost argument is not that small things are automatically cheap but that in tailoring towards a dedicated & accessible handheld factor they will cut costs such as screen production, IR scanner, two gyroscopes, 2 HD rumbles, 2 unnecessary bluetooth chips, 2 necessary batteries joycan controllers, an unnecessarily expensive form factor. Infact the Joycons are so expensive to produce they were reported to be sold at a loss during launch. Just like every Nintendo handheld before, I'm pretty sure they can reduce the size without increasing their costs. The Switch's specs even for a HH wasn't bleeding edge when it was released in 2017 and its certainly not in 2019. 4) You're barely addressing the point of the child market, the market for multiple purchases per household.... and for adults I can assure you people are buying phones they can fit in their pocket, the Switch+cons is bigger than any commercially successful phone. There's also a reason every major manufacturer is selling a range of products including massive tablets, XL phones and the usual 5" phones. A "minority" is less than 50%, it doesn't equate to a non-profitable market. 5) What made you think I was intending to state that figure as fact, it was obvious hyperbole alluding to the fact that console makers have no issue selling additional controllers & accessories especially on a Nintendo platform. 6) You're welcome. All this boils down to is whether there is a market for a cheaper, more portable focused Switch and considering the 3DS is STILL selling well it just makes zero sense to think there isn't. It doesn't have to outsell the base console to be valid SKU option (Otherwise PS4 Pro, XB1X, New 3DS, 2DS etc wouldn't exist) |
Thats the whole problem.You are either using hyperbole as a fact(Im sorry, that sentence reads as the majority of people act like you said) or just assuming that there is a market for kids that wasnt tapped because the system isnt cheap enough AND its not in a form that kids like.Thats not a childs market.Thats just the overall market.
As I said before, gaming is an expensive hobby.And most people in the world barely make ends meet.So convincing them to shell out 300 dollars plus whatever more in games is not easy.They are willing, they just cant do it all the time.So when the console eventually drops in price, it obviously makes it easier for them to buy it.Thats not a child market, thats just the market for the "poor".The kids arent going after what feels "childish"(read it like something thats child friendly, or not hardcore), they will be going after what the growups are playing and what is popular in the moment.There is a reason why COD, a violent game that has people killing people, is popular with kids.I mean, the game of the hour is Fortnite, but the game before it was PUBG, which is also violent.And why they play it?Because everyone is playing it.
If the kids family has money, they will buy them a switch.If the kids family dosent have the money, they wont buy them the Switch.Simple as that.Its not the size of the hardware thats "stopping" kids from wanting one.Its the price(and the games obviously).In another words, what Nintendo actually needs to do is lower the price, which is what you ultimately suggest.But thats just common sense, and that logic applies to any product.The cheaper it is, the easier it gets to convince someone to buy it.But as I said before, all you need to do is lower the price of the Switch itself, not make one of lower quality and with fewer functionalities just to get to that price.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1