Cerebralbore101 said:
It's not spin, its context. If I told you that some 14 year old kid beat one of the NBA's best players at one on one basketball, would you want to draft that kid when he got old enough? Now, what if I told you that the kid only beat him because the NBA player had a full leg cast at the time? It's still a fact that the kid beat him, but context changes everything. Remember iPhone launched in 2007. It doesn't look like it effected DS sales at all. As far as the N64 selling more first party software, well of course it did. 3rd parties left Nintendo in droves for the PS1, and with less 3rd party games, to compete, sales of Nintendo developed games shot up. I agree with the NES part. It was Nintendo most commercially successful system hands down. |
This isnt really telling the full story. Yes, iPhone released in 2007 but it took a few years before it became the mass market device we know today. Here are yearly sales of iPhone.
2007-1.39m
2008-11.63m
2009-20.73m
2010-39.99m
2011-72.29m
2012-125.05m
2013-150.26m
2014-169.22m
2015-231.22m
2016-211.88m
2017-216.76m
2018-217.72m
https://www.statista.com/statistics/276306/global-apple-iphone-sales-since-fiscal-year-2007/#0
I'm assuming Android phones have seen a similar sales curve.
There is no denying smartphones have affected handhelds & casual consoles. DS+Wii+PSP sold over 335 million units, 3DS+Wii U+Vita have sold under 105 million units. That's nearly a 70% drop.
When the herd loses its way, the shepard must kill the bull that leads them astray.