CaptainExplosion said:
Darwinianevolution said:
Best Selling Mario: Super Mario Bros. (NES) ---- 40m
Best Selling Pokemon: Red/ Blue (GB) ---- 31m
Best Selling Smash: Super Smash Bros. Brawl (Wii) --- 12.91m
Best Selling Zelda: Breath of the Wild (NS + WiiU) --- 11m
Best Selling DK: Donkey Kong Country (SNES) ---- 9.30m
Best Selling Kirby: Kirby's Dream Land (GB) ---- 5.13m
Best Selling Yoshi: Super Mario World 2: Yoshi's Island (SNES) ---- 4.12m
Best Selling Starfox: Star Fox 60 (N64) ---- 4m
Best Selling F-Zero: F-Zero (SNES) ---- 2.85m
Best Selling Metroid: Metroid Prime (GC) ---- 2.82m
Best Selling Fire Emblem: Fire Emblem Awakening (3DS) ---- 2.1m
Looking at this numbers it's pretty clear the Metroid series is not the biggest by a wide margin. Hell, considering how much time and efford Metroid games can take to develop, Fire Emblem games are still probably more profitable, so they would have the priority for Nintendo.
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So what can they do to make Metroid bigger?
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I think they need a good marketing hook to convince non-Metroid fans to try out the game, at least. Whether its a demo, a Metroid Prime 4 focused-direct, or something. It worked with Xenoblade 2 (though it didn't have a demo) as it was consistently present throughout 2017 as a big game for Nintendo Switch, even though the series has been historically niche. It also didn't hurt that the launch was not too far away from the initial reveal so the iron was hot enough to help Xenoblade 2 become the best-selling Xeno game in the franchise. Same with Fire Emblem Awakening and Fates. Part of the reasons why they did well was because Nintendo promoted casual mode (which the Japan-only remake of New Mystery of the Emblem had as well, but...) and provided a demo for Awakening to entice newcomers.