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potato_hamster said:


I never said exclusives that have a sales impact matter (even though they do), I said third party games that have a sales impact matter. If third party games that didn't have a sales impact mattered, the Vita would have sold like gangbusters. If Nintendo first party games alone mattered, the Wii U would have sold like gangbusters. You're oversimplifying the issue. When people talk about "third party support" they don't mean hundreds of indies are Japan-exclusive Japanese-made games that almost all will sell, less than 500K copies that your average owner of that platform has never even heard of. You're contorting "third party support" to emphasize the little (and frankly insignifcant) third party support Nintendo has, and pretending that's just fine.

Look. Nintendo has already released Mario, New Mario, Zelda, Mario Kart, Donkey Kong, Splatoon, Pokemon, Mario party, Mario Tennis, Bayonetta, Smash, Krby, among others. They've already put out most of the popular Wii U titles on the Switch. What's left exactly? Metroid (which believe it or not, has never been a system seller, or popular by Nitnendo game standards), another Pokemon game, Animal crossing and then what? HDer remakes of HD Remakes? Maybe dig out Star Fox? It's not like there's too much left in easy Wii U ports to push through to fill in the gaps, and Nintendo frankly cannot keep up the pace of releasing games like they have been.  I think that's why people are expecting  Mario Odyssey 2 or Zelda 2 will drop in the next couple years since Nintendo's hands are tied and those would be easier and quicker titles to make than building new games from scratch. Now, if only there were other studios that made system sellers on Nintendo's consoles, then maybe Nintendo wouldn't have to do it all themselves and rush the bulk of their catalog out in the first two years of their new console's life. Maybe then they wouldn't have to have a Direct to announce a bunch of indie games that no one has ever heard of ior is really that interested in, and if they have or are, won't be talking about a year after they're released.

Arent you kind of oversimplified the issue as well? Sure, Wii U proved that just a handful of Nintendo games each year cant make a system succeed. Vita proved that indies and small Japanese games alone are not enough to make a system succeed. But the thing neither of those accurately describe Switch. It's basically a successor to Wii U, 3DS & Vita all in one, which combined sold 100+ million, and it's getting the consolidated support of all three.



When the herd loses its way, the shepard must kill the bull that leads them astray.