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Wyrdness said:
potato_hamster said:

If your argument is that third party titles don't really matter in the grand scheme of things for Nintendo platforms then why are we talking about it? Also, isn't it ironic that you claim that Japanese games that have an impact are ones that mirrors the appeal of first party games, and then mention Octopath Traveller, which isn't like any major first party Nintendo game that Nintendo has made in years. You're contradicting yourself.

Great, the Switch outsold a console in the 5th year of its life that experienced declining sales in the US. So what? That was pretty much expected universally. I'd be concerned if it didn't.

Nope no contradiction as Octopath is very much in line with rpgs that Nintendo would put traditional but with a certain quirk to it similar to how Paper Mario and the M&L games have quirks that put put a spin on the traditional JRPG approach not to mention Nintendo has made JRPG type games so the appeal is already among the userbase.

You're the one saying only exclusives that have sales impact matter when for Nintendo that's not been the case for well over a decade now which is what I responded to, don't try that side step either because the point is very clear you're talking about games that can't be ported being a problem when we've just had a year with some notable games that weren't ported and Switch did just fine and outperformed the platform with those games which under the stance you're arguing shouldn't happen.

Now I've heard it all. By that definition pretty much any JRPG is "like Nintendo first party games". Nintendo made Splatoon. Does that mean Call of Duty is "like Nintendo first party games"? Name "a traditional RPG released in the the past, I don't know, 10 years that doesn't "have a certain quirk to it". FFXV has "a certain quirk to it", and that is nothing like Paper Mario, and but then again, neither is Octopath Traveller.

I never said exclusives that have a sales impact matter (even though they do), I said third party games that have a sales impact matter. If third party games that didn't have a sales impact mattered, the Vita would have sold like gangbusters. If Nintendo first party games alone mattered, the Wii U would have sold like gangbusters. You're oversimplifying the issue. When people talk about "third party support" they don't mean hundreds of indies are Japan-exclusive Japanese-made games that almost all will sell, less than 500K copies that your average owner of that platform has never even heard of. You're contorting "third party support" to emphasize the little (and frankly insignifcant) third party support Nintendo has, and pretending that's just fine.

Look. Nintendo has already released Mario, New Mario, Zelda, Mario Kart, Donkey Kong, Splatoon, Pokemon, Mario party, Mario Tennis, Bayonetta, Smash, Krby, among others. They've already put out most of the popular Wii U titles on the Switch. What's left exactly? Metroid (which believe it or not, has never been a system seller, or popular by Nitnendo game standards), another Pokemon game, Animal crossing and then what? HDer remakes of HD Remakes? Maybe dig out Star Fox? It's not like there's too much left in easy Wii U ports to push through to fill in the gaps, and Nintendo frankly cannot keep up the pace of releasing games like they have been.  I think that's why people are expecting  Mario Odyssey 2 or Zelda 2 will drop in the next couple years since Nintendo's hands are tied and those would be easier and quicker titles to make than building new games from scratch. Now, if only there were other studios that made system sellers on Nintendo's consoles, then maybe Nintendo wouldn't have to do it all themselves and rush the bulk of their catalog out in the first two years of their new console's life. Maybe then they wouldn't have to have a Direct to announce a bunch of indie games that no one has ever heard of ior is really that interested in, and if they have or are, won't be talking about a year after they're released.