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zorg1000 said:
derpysquirtle64 said:

I guess they don't really care. Looks like COD is enough for them while it is still the best selling game every year. Crash and Spyro also were major hits so probably they don't really have to worry about their software output.

Ya I guess. They have like a dozen studios that each used to make their own games and now many are just Call of Duty support developers.

Infinity Ward/Sledgehammer Games/Treyarch, these are the 3 main Call of Duty studios.

Toys For Bob/Beenox/Vicarious Visions, these 3 studios took turns releasing the Skylanders games before it got put on the bench, now they have each done a Crash/Spyro remake.

High Moon Studios, from 2010-2013 they developed 3 Transformers games and Deadpool, after that they had layoffs and became a support studio.

Radical Entertainment developed the Prototype games in 2009 & 2012 then had layoffs and became a support studio.

Raven Software developed Wolfenstein & Singularity in 2009 & 2010 then had layoffs and became a support studio.

FreeStyleGames, from 2009-2015 they developed DJ Hero 1 & 2, Sing Party and Guitar Hero Live then became a support studio before being sold to Ubisoft in 2017.

FunLabs used to make a bunch of hunting/fishing games then did the Tony Hawk reboot in 2015 and havent done anything since.

I can say I don't miss any of them. Crash/Spyro were made much before the recent state of the company and Guitar Hero left relevance on my taste long ago.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."