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vivster said:
GOWTLOZ said:

PS4 exclusives are 1080p 30 fps on the base console and go upto checkerboard 4K 30 fps on Pro. We know Pro is bottled by its weak CPU and its lack of memory.

PS5 is supposedly going to have Ryzen CPU and a GPU 3 times more powerful in terms of teraflops, with a more modern architecture and with 16 GB of RAM atleast as Xbox One X already has 12 GB. The suggested specs should easily run PS4 Pro games at twice the resolution, as checkerboarding halves the resolution on one axis and twice the framerate, which is fairly easy since the GPU is hugely powerful and even PS4 Pro's weak CPU can run some exclusives at 1080p 60 fps. The 16 GB RAM will allow 4K textures. I'm certain PS5 will be capable of doing this if these are the specifications, but of course Sony needs to allow its developers to upgrade their games on PS5.

I will believe a 10+ TFLOPS PS5 when I see it. The current high end tops off at about 15TFLOPS and midrange is about half of that. Unless they make a more expensive Pro version right at launch I don't see PS5 being that powerful. Console makers have shown nothing but utter contempt when it comes to games at 30+ FPS, so I do not expect them to take that as a goal when it's so much easier and cheaper to work with a 4k30 baseline.

1. Vega GPUs are already well above 10 TFlops and Navi will be the architecture used in PS5 which should be more power efficient. An 11 TFlop GPU is atleast expected of these consoles.

2. We are talking PS4 games here. Such high GPU and CPU power would easily run PS4 exclusives at 4K 60 FPS.

3. Plenty of Microsoft and Sony games are 60 fps on current gen consoles. Here are some:

Xbox One: Forza Motorsport 5, 6 and 7, Gears of War 4, Halo 5

Xbox One X: Forza Horizon 3 and 4 and the above.

PS4: Gran Turismo Sport, Killzone Shadowfall multiplayer, Uncharted 4 multiplayer

PS4 Pro: Shadow of the Colossus, Infamous Second Son and the above.