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FragileSurface said:
Recently picked up The Quantum Dream Collection for under $35 and just finished DBH. I kinda wanna do a playthrough full of bad/stupid/jerk decisions for fun.

 

Rogerioandrade said:
okr said:

No, it ain‘t, not even in a certain way. QD games belong to the game genre https://en.m.wikipedia.org/wiki/List_of_interactive_movies and have not much in common with point & click adventure games.

Here are some examples for recently released point & click adventure games:

Unavowed https://m.youtube.com/watch?v=H5WUnjYrHi8

Tsioque https://m.youtube.com/watch?v=U0qlCv6TdTQ

Unforseen Incidents: https://m.youtube.com/watch?v=YcCZCnXvaOc

Classic point & click games have a fraction of QD games‘ budget. The reason is that - in the best case - millions of people are willing to buy interactive movies these days, but only some ten thousands worldwide buy p&c games. Even Ron Gilbert‘s last (and excellent) point&click game "Thimbleweed Park" from 2017 didn‘t sell enough to earn him enough money to make another game (Ron Gilbert is a legendary game designer among point&click fans, he created the first two "Monkey Island" games for LucasArts).

BTW, I like some interactive movies (Life Is Strange, Tales from the Borderlands, The Wolf Among Us, King‘s Quest [2015], Ken Follett‘s Pillars of the Earth).

I believe they have something in common with point-and-click games in the  sense that, in both genres, you have to move your characters through certain environments and interact with objects  in order to solve puzzles and advance the story, with  pratically zero combat mechanincs. The difference that point-and-click are normally focused on puzzles while interactive dramas focus on decision-making.

Anyway..... both genres have specific audiences. Both are kind of niche. I personally appreciate both (although I have not tried PC-style point and click games recently)

And on the interactive drama you also have QTE for the combat sections. But not every game have battle or action anyway. But I can understand that people think QD games are the current version of point-and-click (even if people that loved these in the past are among the people that complain of QD and say it's just a movie with QTE).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."