Rogerioandrade said: Good news! This proves that, despite questionable criticisms here and there, there is an audience for interactive dramas in this market. That game has high production values and for me, particulary, it was a great experience. The actors did an amazing job and I was hooked by their interpretation of the characters, the atmosphere, the superb soundtrack and the huge number of choices and endings I´m not so sure, though, that after such a long period of development, 2 million copies sold would be enough to give QD / Sony a profit. Hopefully, it may become like previous QD titles and keep an steady pace of sales, reaching around 3+ million copies sold lifetime. |
Yep, David Cage have show that there is a solid market (2-5M) for this type of experience as long as it is well made and well sparsed.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."