By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
Mr Puggsly said:

Is Ark reflective of UE4 being a bad engine or just poor optimization? I mean lets bear in mind optimization has improved.

I forgot MKX was UE3, either way they did a great job with Injustice 2 and I imagine MK11 will stick with UE4.

The X1 has a bunch of fighting games running 60 fps with higher resolutions. Soul Calibur VI might be pushing some higher quality effects, but its wasted by the overall ugly presentation of a low resolution, seeming little or no post processing effects to hide the jaggies, low resolution shadows and long load times. Essentially, Soul Calibur VI just become an overall unpolished and ugly game a base X1.

Just Cause 4 is an impressive open world, Soul Calibur 6 is not an impressive looking fighting game and it seems to me they were building for mid gen upgrades first. The PS4 might dip to 720p, but it also does a pretty good job sticking to 30 fps, so meh.

Incase you forgot Fortnite Battle Royal was originally a 30 fps game on consoles. It became 60 fps in future updates. I don't know if they made significant improvements on the original game.

Dragon Ball Fighterz is a good example of a game technically doing less but looks a lot better than Soul Calibur VI just because its a polished looking game. It successfully executes what its doing in a sense, Soul Calibur VI meanwhile looks like trash on the same hardware and engine.

Spyro Trilogy again, doesn't look like trash and higher resolutions in larger scale game.

Sea of Thieves is also an open world game hitting 1080p, that might be why its going under 30 fps times. Simple yet appealing graphics can be nice when it doesn't create an overall shitty image. Again, SCVI has underwhelming assets and character models and that's just 1 on 1.

DQXI actually has impressive visuals though and larger scale game. But you've completely ignored Gears 4 and Hellblade because you must agree those are good looking games.

I have a feeling developers will stick with UE4, maybe because at the very least it plays nice with mid gen upgrades and perhaps 9th gen hardware. Unless Epic tries to push UE5 in the near future.

Considering that it's just not only ARK that's struggling let's take a look at the other cases ... 

PUBG (low frame rate), Snake Pass (low fidelity/low resolution), Tekken 7 (a game that you mentioned runs at the same resolution as Soul Calibur VI), Rime (very low visual quality/low performance), Octopath Traveler (30fps sprite based game), LawBreakers (a competitive FPS that runs at 900p that can't even lock near 60fps), and State of Decay 2 (sub-30fps dips) ...

This probably won't be the last time we see another technical goof up no thanks Unreal Engine 4 ... 

Injustice 2 only used UE4 for mobile platforms and MK11 has a totally custom built engine ... 

Not counting remasters/ports or cross generation projects, there's only 5 fighting games currently on the X1 that targets a higher resolution than Soul Calibur VI while maintain 60fps ? 

Fortnite: Battle Royale is a totally different game compared to Fortnite: Save the World with totally different technical requirements. Fortnite: Battle Royale managed to even run on portable platforms. I wonder what that says about the developer who originally created the engine themselves needing to build an entirely new game mode to side step the performance issues the original game caused ... 

The Spyro remake is a budget platformer that runs at 30fps, UE4 would be a perfect fit for it in that use case since it's hardly a technical marvel ... (the only thing it has going for it compared to Soul Calibur VI is the resolution) 

Soul Calibur VI has fairly complex models and backgrounds for a 60fps title when Sea of Thieves is targeting 30fps so it had better damn well come with a higher resolution since it also comes with far less visual fidelity ... 

DQXI comes at a disappointing 900p@30fps which makes it twice as demanding as Soul calibur VI and it's below the curve when we compare it other AAA games with custom engines that makes far better usage of hardware. Am I supposed shower praise on Gears of War 4 which was backed by a publisher who probably did extensive customizations to the engine and Hellblade which is a linear game as being the only lights at the end of the tunnel or silver lining ? At most, I'll credit them as technically competent but nothing that I would use to set a standard ... 

Unreal Engine 4 along with Unity will never go away because smaller developers need a generic engine to start up their projects but that doesn't mean that their necessarily good technical choices to get the highest possible performance for high end game graphics. Hopefully big publishers like Square Enix and Bandai Namco just ditch the engine for their own solutions at least for big projects because generic engines have an unacceptable performance profile ... 

To me, developers who opt out for the likes of Unreal Engine 4 are not much technically better than the guys at Bethesda with their Creation Engine and in fact quite a few of them are far worse ... 

Instead of nitpicking every game stressing what each does well, Im gonna get back to the problem with SCVI inparticular. Its an ugly game game that doesent leverage the capabilities of base hardware. I also suspect the optimization is poor.

I have Tekken 7 as well, I booted it today, that looks better at the same resolution and seems to struggle less with loading. Also, loading in character models at the character select screen is a terrible idea if the game chugs and freezes during. Thats just an example of poor design.

If UE4 is very demanding, then scale back the presentation. Even at 1080p/60 fps they should be able to create a game that looks better than SCV. I prefer the presentation of DOA5 just because the presentation is crisp, good post processing effects, essentially it looks seemless for the hardware and loads quickly.

Load times matter to me because I find myself losing interest between fights. I wanted SFV to have an Arcade mode at launch. But I dont use it much because the loading drives me crazy.

I get the impression developers will keep using UE4 because its easy to work with. SCVI actually looks fine on X1X, they cant be building for that in mind.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)