fatslob-:O said: Games are just starting to become more demanding as this generation progresses forward and highly generic engines like UE4 only exasperate the issues ... |
Funny, our minds have gone to two different places here. You're saying games today are more demanding, I'm asking what is so demanding about Soul Calibur VI? I mean this is just a 1-on-1 Arcade fighting game. In theory the 6th gen consoles should be able to handle this gameplay.
Did you see the Just Cause 4 video at Digital Foundry? I was actually impressed how well it works on base hardware. A fairly stable 30 fps given the action and scale of that game.
I have mixed feelings about UE4 when projects turn out like Soul Calibur VI. I really think its a matter of optimization, because some of the best looking games this gen are also UE4. I mean Gears 4, MKX, Injustice 2, Hellblade, Fortnite, Dragon Ball, Spyro, and Sea of Thieves are good looking games that use the engine in different ways. Street Fighter V deservers an honorable mention for solid visuals, but its load times are painful and the game in general feels souless.
Days Gone, Crackdown 3 and Gears 5 seem like they will make good use of the engine as well. I wouldn't say its a terrible engine at all.
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