curl-6 said:
The results reflect a company that is not doing enough. If there's a manpower issue, they should hire more devs, expand their teams, contract out to more third parties, buy more second party studios. |
They also devoted too much effort into the failure that is Labo. And I say failure because it incredibly failed at what Nintendo wanted it to do. They were hoping for a hit that would allow them to ride out the first half of the year. Unfortunately, they had no back up plan in case it failed. Now, it seems they will be 2M-3M short of their 20 goal. Still good numbers, but it doesn't create a good image when you have to downgrade your estimate (which I think they will do in their next reports) while another company is constantly having to up theirs.