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Oh, one more thing. After the new store announced by Epic, with how little they take from the total price as their main decoy (so to speak), I've just found how much do other store take. Credit goes to Gareth Halfacree, from bit-tech:

https://forums.bit-tech.net/index.php?threads/epic-games-store-aims-to-dethrone-steam.354434/

"Itch.io (indie-focus) has a default 90/10 split to the developer; Game Jolt is 70/30; GOG.com is 70/30 dropping to 60/40 if you accept the offer of a cash advance on royalties returning to 70/30 once you've earned out; Humble is 75/25; Steam was 60/40 but switched, mostly, to 70/30 rising to 75/25 and 80/20 if you pass $10m and $50m in sales respectively; Apple App Store and Google Play are both 70/30 though 'subscription' revenue gets 85/15; the Microsoft Store is 85/15 though "consumer applications (not including games)" get 95/5 if the purchase is made from a direct deep-link; and I have no idea about Origin."

And then, regarding the Humble split:

"It's specifically the Humble Store, not the Bundles. Humble Bundles allow the user to control where the money goes, and these days...



...the default is 65 percent to the dev, 20 percent to Humble, and 15 percent to charity - though you're free to send 100 to the dev (or charity, or even Humble) if you click on the surprisingly-well-hidden 'choose where your money goes' drop-down."



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.