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PAOerfulone said:

I think you'd be really surprised. Shin Megami Tensei has been kept mostly Nintendo exclusive, while Persona has been mostly PlayStation. If 1 can find a home in one system, there's no reason the other can't. Especially because Persona Q sold very well on the 3DS,  and Persona Q2 is doing well in pre-orders and should do good numbers for a 3DS game in 2018. And Persona 5 is one of the more heavily requested 3rd party ports for the Switch (A may be a little bias towards this point because that's THE port I want the most.) It doesn't seem like the Nintendo audience has any problem at all with those sort of games, or at least that series, and would be more than willing to buy if the game looks great and really enjoyable (i.e. Octopath Traveler). 

I wasn't talking about 3rd party JRPGs like SMT since the bigger budget ones also somehow manage to be somewhat mainstream but even JRPGs on Nintendo handhelds in general are far away from being a slam dunk in terms of commercial performance if media create numbers for recent Switch ports are anything to go by ... 

Catherine is a quirky Japanese puzzle game which has a different target demographic compared to many of the other 3rd party games Japanese games that release on Nintendo systems. It's a puzzle game that's rated M which is a concept that doesn't get much more dissimilar than what the Nintendo audience is frequently used to ... 

PAOerfulone said:


Even if what you say were true and the dedicated, die-hard Nintendo fans may not be into Persona games, Persona fans certainly are, and they'll go to whichever system has the game they want.
If Atlas decided to pack up the series and move it to Nintendo, the fans would go with them. If Persona 6 is a Nintendo Switch exclusive, most, if not all the people that bought a PS4 for Persona 5 are gonna buy a Switch for Persona 6, if they don't have one already.
It's like that old saying, one man's loss is another man's gain.
In that case, Sony's loss would be Nintendo's gain.

All in all that's a fairly presumptuous statement your making especially late in this generation when the PS4 has already established itself as the incumbent for 3rd party Japanese games and it especially applies for smaller developers as well since they see the best commercial performance on PS4 rather than the Switch. Sony's grip on Japanese 3rd party games is only going to get tighter next year with releases such as AC7, KH3, GE3, DoA 6, Jump Force, DMC 5, One Piece, Sekiro and well you get the idea since PS4 won't be seeing a shortage of 3rd party Japanese games in general ...

Even in the case of Persona, how do you suppose that it's a realistic option for Atlus to demand their customers transition to another platform by shelling out $300 just because the studio wanted to solely change their lead platform when the previous platform they've served is approaching 100M units in the short term and currently sells more than the competitors annually ?