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John2290 said:
Action RPG but with elements akin to the systems found in FF online and yep, I can't replay or at least get very far into the older FF's because of the 5 steps, random battle, 5 steps, random battle, 5 more steps, another random battle with the same enemies... I mean are they really random when they are sure to pop up everytime you move on the map...

Yeah i know, 8bit 16bit and 32bit rpgs are notorious for their random encounters and baffling difficulty. FF games are pretty easy and the story and characters are usually good which is why they keep me going.

Yerm said:
well, i suppose it is true that cave areas are always the most dreaded part of pokemon games.

Those darned Zubats! 

Dango_ said:
Always stick to your source material as a remake, in my opinion.

I like turn-based when it's interesting. (Mario & Luigi, Paper Mario, Deltarune, etc.)

In most cases it works but then there are games like FF2 which already had a broken system and kept this system in it's remake and it still got flak for it. FF8 is another game which has a terrible system and should be improved upon if they ever remake it in my opinion.

ironmanDX said:
I have no problem with random encounters. Help you grind early game and if you back track and are quite overlevelled, there are items in most games that... Repel the encounters.

Yes, while some of them don't help much like the holy bottles in Tales of Phantasia

COKTOE said:

This is a difficult one for me to gauge. I can't stress enough how much I hated the random battles in FF VII. I never finished it. Sold it, and used the money from the sale to buy weed. It's absolutely the most hated example of random battles making a game suck I can reference. And it's not something I'm unfamiliar with. I found them tolerable in FF VI on the SNES. I think the difference was at least partially found in the loading times. One of the many things I loved about FF XIII ( #iloveyouall ), was the fact that battles weren't random at all. Sure, they could be forced on the player to some degree, but at least you could fight for your right to not fight.

I think that as long as the characters and story around them are interesting then random encounters can be somewhat tolerable if theyre not insane like in ToP, otherwise forced random encounters are really not neccessary in 2018.