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John2290 said:
Mummelmann said:

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.

Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a  assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games. 

The engine is a problem because many of the mods add in coding and framework to sort the issues in the game out these include animation frameworks, Script extension, graphics injectors etc... To quote the lead modder in the Skyblivion team the engine is good for ease of use but is a pain in the micromanagement side of things.

I don't think it's that Todd doesn't have the balls it comes down to one thing and that is Bethesda have got away with murder for so long under the guise that their ambitious scope offsets these numerous flaws and that the mod scene can sort it out so complacency has set up shop hence why this situation is on going and going by Todd's interview with a German outlet the's a possibility these issues will persist. Why people are starting to notice these flaws now is that other companies have entered the open world scene and pulled off masterclasses with out even having a quarter of the bugs and flaws Bethesda has in their games. BOTW, HZD, TW3, GOW and RDR2 all have pulled off the same level of ambition and scope with less flaws/bugs so it's becoming less of an excuse for Bethesda now.

The upcoming Cyberpunk 2077 looks to do what Bethesda has always aimed for and appears to do it with better character models, textures, animations etc... Imo this isn't because CDPR are more competent it's because unlike Bethesda they never had a free pass safety net of ambition under them so had to get things as close to right as possible while evolving with the times so that complacency has never had a chance to stick.