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Pemalite said: 
Mr Puggsly said:

A new Halo game doesn't necessarily have to be built for the X1X first to look better, they just need to make a better looking game. There is a huge visual disparity between Halo 3, Reach and Halo 4 in the same generation.

Interesting you bring up Halo 3, Reach and 4 though.
Whilst there is certainly an overall increase in visuals in each succession... They did so by cutting away expensive rendering techniques and using cheaper ones so that they can bolster image quality elsewhere... Which is smart hardware utilization.

I just want a game that will leverage the Xbox One X to it's fullest, Otherwise I feel the hardware feels wasted... And I think Halo is a good opportunity for that.

Mr Puggsly said:

Its also worth noting X1X games could have better graphics settings at the cost of resolution. Rise of the Tomb Raider for example has an option for improved settings over resolution. They should have offered that on Halo 5 for X1X, even better shadows, draw distance and LOD at the cost of resolution.

Indeed.
I would opt for 1440P over 4k in every instance if visual settings were dialed up

I think nearly everyone in gaming circles would prefer 1440p over 4K, if it meant better visual effects otherwise. The problem is, it's a lot harder to market "better visual effects" than the catchy "4K".

 

AsAs f a game that makes good use of the X1X, Halo would certainly be the best candidate for that, if it releases this generation. I seriously doubt it will release this generation though. Microsoft needs a giant launch for the next Xbox, and there is no better title for that than Halo.