Pemalite said:
False. It is both a CPU and a GPU problem. |
This doesn't make sense for this argument. Strange blanket statement. A CPU only provides a bottleneck in severe cases and there isn't one on the PS4, or the XBO. It's majority of the GPU to produce frames for a video game, 3D pipeline rendering. This isn't the Source Engine which is built by a bunch of idiot monkeys. A CPU never provides 60 frames. A CPU is terrible at rendering 3D pipelines. You clearly haven't any idea why a GPU bottleneck happens. The CPU is responsible for real-time actions, physics, audio, and a few other processes. If the bandwidth can't match that of the GPU, a bottleneck happens and you lose frames that you can actually use. Think of a partially closed dam. All of the sudden the data can't flow fast enough through the dam(CPU) because of a narrow channel.
Now, 60 FPS is a GPU issue. That simple. This isn't a E8500 running a 1080 Ti.
PS: Flops ARE everything. It gives a good baseline for performance, even outside of similar architecture in comparison. Just not on a 1:1 ratio in that case (per say NVIDIA/RADEON).