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Pemalite said: 
Areaz32 said:

60fps is a CPU problem, not a GPU problem.

False. It is both a CPU and a GPU problem.
If the GPU doesn't have the capability to output at 60fps, it's not going to output at 60fps.
If the CPU doesn't have the capability to output at 60fps, then the GPU is also not going to be able to push out 60fps.

This is the frustrating thing I find with allot of console gamers who think that framerate is all about the CPU... And Flops is everything. It isn't.

This doesn't make sense for this argument. Strange blanket statement. A CPU only provides a bottleneck in severe cases and there isn't one on the PS4, or the XBO. It's majority of the GPU to produce frames for a video game, 3D pipeline rendering. This isn't the Source Engine which is built by a bunch of idiot monkeys. A CPU never provides 60 frames. A CPU is terrible at rendering 3D pipelines. You clearly haven't any idea why a GPU bottleneck happens. The CPU is responsible for real-time actions, physics, audio, and a few other processes. If the bandwidth can't match that of the GPU, a bottleneck happens and you lose frames that you can actually use. Think of a partially closed dam. All of the sudden the data can't flow fast enough through the dam(CPU) because of a narrow channel. 

Now, 60 FPS is a GPU issue. That simple. This isn't a E8500 running a 1080 Ti.

PS: Flops ARE everything. It gives a good baseline for performance, even outside of similar architecture in comparison. Just not on a 1:1 ratio in that case (per say NVIDIA/RADEON).