SO leave it.
I can say that on the opposite I wouldn't put 20 bucks on an Indie game. And more regularly than not the AAA game have a playable experience that is more than 3x more extense than the Indie with a much better presentation.
About taking risks and being different, I don't remember games looking like Pupeteer, Last Guardian, Heavy Rain and Until Dawn before they came out. And considering Sony during PS3 time had 60% of their games being launched knowing it wouldn't profit I'm pretty sure we can say they take risks. And we had SSM supporting the best indies on consoles last gen with flower, journey and unfinished swan
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."