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Lafiel said:
KBG29 said:

Very true. Maybe they will stick with PSVR1 for the first few years on PS5. Since PS5 will 99.9% end up being X86+Radeon, current PSVR implantation should be free, and any game using dynamic resolutions should automatically bump without any need for patches. 

I just wonder about the Break Out Box. PS5 should have evrything it needs to just plug PSVR in directly. Will they sell PSVR headset only once PS5 arrives?

If they stick with PSVR on PS5 for a few years, before dropping PSVR2 and Move2, then I don't think PSVR will have any issues reaching 7 million.

As for PSVR2 though, I am very curious to how they will be tracking. That is why I love VR though. It is so young, and there are so many possabilities. 

I also wonder if they will be able to make PSVR2 backwards compatable with PSVR1 titles with PSVR2 tracking. Obviously that would be ideal, but if they nail something that gives them an incredible leap in tracking, then it would be worth a break in compatability IMO. 

Tracking will obviously make a huge leap, especially the next motion controllers should blow the Moves out of the water, but I don't think that necessarily means breaking game compatibility. If PSVR1/Move1 games don't accept PSVR2/Move2 input directly Sony should definitely have an "emulation" program that fixes that without the game devs having to patch anything.

As long as the new controllers have more input options rather than less, it won't be a problem. Same with tracking. The old games might still limit your play space unnecessarily, however tracking should be 360 degree and in a bigger area I would think. Prompts like show the light bar and calibration need to be patched though. I doubt psvr 2 will still use a camera for tracking. Using PSVR  1 on PS5 is a bigger challenge to support the old tracking next to the new for a couple years.