JWeinCom said:
Why are we concluding that it was a failure? If you just mean it could have sold more, then yes it could have sold more on the Switch. But, there is also value in showing support for a console even after its successor is released. This is something Sony has been consistently praised for. There's also lower development costs in HD, and the fact that the developer was familiar with 3DS hardware, and not Switch hardware. I believe that the game runs on Castlevania's engine. Development on the Switch may have represented a commitment they were uncomfortable with, or would require much more assistance from Nintendo's staff. Also, I think Prime 4 is a bit more exciting as the first Metroid on the Switch. I think Samus Returns would somewhat water down the hype. I think the game did what it was supposed to do. It's a cheap game that didn't really take a lot of resources to develop, wasn't risky to develop, that will make 3DS owners happy. It's really not a surprise that Nintendo's post Switch 3DS offerings have pretty much been remakes that run on existing engines. (FE Warriors, Echoes, Mario and Luigi, Luigi's Mansion, Mario Party, etc.) They know what they're doing, and I think 500K or so is enough to make a profit. |
Possibly, but the OP's claim was that it should have sold more and that we as gamers are to blame for not buying it. I'd simply contend that it would have sold more if it was on an exciting and booming new system instead of a 6 year old one that just got replaced.