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Nuvendil said:
curl-6 said:

Yeah they did say they were in the 'transitional period of refining its use for future games" so Torna won't showcase its full potential, their next game in 2020 or qwhenwever should look far better.

I never felt like the XCX engine was a good fit for Switch; it squeezed incredibly impressive results out of Wii U, but in base XBC2 it was underwhelming.

Not really a matter of fit.  More a matter of not all the additions coming out as good as intended.  Cause technically 2 has a number of features X does not that make it the more demanding game it is.  Godrays, improved lighting, ambient occlusion, a new rendering pipeline, better handling of materials, new folliage solution, improved texture filtering, volumetric cloud simulation, new water shaders, screenspace reflections, higher quality shadows, TAA.  Overall an engine much more in line with current generation standards.  But it seems not all these additions went smoothly.  A lot are welcome but some came out rough.  TAA I hojestly think is the worst result.  The blurring artifacts are very noticeable in a game with a pulled back camera.

So it seems they've gone back and built a new rendering engine to replace this one to address all this.  Bolting new stuff on is faster but never as effective as building a new one in terms of implementing new features.  It's not always practical but I think in this instance it's a good move to prep for the future.

God rays were already in XCX, and while XBC2 did add new rendering features, it also had a lot of rough spots; the framerate was never as stable as XCX, and the character models and textures wouldn't have looked out of place on PS3/360. The engine just never quite seemed to sing on Switch the way it did on Wii U.