Quantcast
View Post
finalrpgfantasy said:
LuccaCardoso1 said:

Hey, I'm going to write an article on LGBT+ characters in video games, and I need some help. Can you help me remember some of them?

1) What do you think are some good and bad examples of LGTB+ representation in video games?

2) How do you feel about the quantity of LGBT+ characters in video games? Do you think there should be more, less or do you think there's enough?

3) Do you think that, in general, LGBT+ characters are well represented in games?

4) Are you LGBT+? (feel free to not answer this question if you don't feel comfortable)

1)  Bill from TLOU - The hints were subtle and he wasn't a stereotypical character.  I didn't even know he was gay until my second playthrough (Yeah, I'm clueless).  

2) I think there should be more, but it shouldn't feel forced.  

3)  Mixed.  A character's sexuality shouldn't be main focus of it.  Vivster summarized this "Just creating LGBT characters without making headlines beforehand and just let people find out themselves when they consume the media."  

4)  I'm gay.

Yep, gay magazine and the talk about the friend that left were either very open telling if you were getting collectibles or subtle telling. Either way, it was well done (almost everyone have once in a while seem porny, and in a post-apocalypse world without much humans to interact I think it would be a well desired item).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994