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Miyamotoo said:
MajorMalfunction said:

Source? I want to believe you, but I need information. 

https://www.amazon.com/s/ref=nb_sb_ss_c_1_10?url=search-alias%3Daps&field-keywords=32gb+micro+sd+card&sprefix=32gb+micro%2Caps%2C245&crid=JGJYO1COQVFJ&rh=i%3Aaps%2Ck%3A32gb+micro+sd+card

Here is your source and like you see they are less than $10 even on Amazon, but when we talk about Switch carts we talking about bulks of millions bought directly from manufacturer, you have added value of box for cart, but at end all comes to that we talking about less than $10 for devs in any case. It seems that you don't realise that Switch carts are essentially same Nand memory from Micro SD card and that costs are very similar.

 

Also onother source, on Amazon you have 50x 50GB BluRay disks for around $100, so we talking around $2 for 50GB BluRay disk.

 

But why is that problem for devs if we dont talk about huge amount of money!? Simple because we talking about automatically smaller margin profit, even if we talk only about $2-3 smaller profit, that's quite number if we talk about hundred of thousands sold games. So for instance if we talking about $60 game on 32GB card that sold 500k units, compared to same $60 but on 8GB that sold same number, we talking about $1-1.5m less clear profit for dev.

Amazon is not Nintendo. Nintendo charge extra for custom media. It's all the same shit underneath for the most part, but creating custom media even using off the shelf parts has a cost, due to needing custom fab HW, and testing, etc. "The 60% more" than PS4/XB1 is *after* platform fees, packaging, etc. So 1.6  * N, where N is between 9-12 dollars, which is what I've read MS/Sony charges. Very out of date information, as I last read about in the PS2/OG Xbox era.



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