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DonFerrari said:
GhaudePhaede010 said:

While you are correct about it not outselling World, your reasoning is fairly off. It came out last August when there was only a few million Switches out there. Switch was selling out routinely so there was no chance Monster Hunter could boost sales. Lastly, it came out on 3DS as well in Japan. This fact alone ensured the sales would be limited as there are over 20 million 3DS users in Japan who would have 0 incentive to try fighting for a Switch to play Monster Hunter at that point.

The game has reviewed well and was received well in Japan. That tells me that you were just trolling with those comments. With all that said, I completely understand how the quality of life improvements and graphical upgrades will make going back to Monster Hunter on handheld seem like a terrible idea. I am one of the few people with the ability to go back to Generations Ultimate because I see it as the handheld version vs the full console version being on PC (or PS4/XBOX One). However, people that are looking for the comparable console experience from Generations Ultimate are likely going to be disappointed.

The Last of Us sold about 7M releasing on a 70M PS3, but another 10M being re-released shortly after on PS4 less than 10M userbase.

It would come to reason that Ultimate being better than the 3DS version and coming with a much bigger window shouldn't really harshly impacted.

Already used Smash as an example of how the timing really matters along with the cheaper price along with Switch having a much smaller audience than 3DS. The game sold well according to Capcom but it was never going to make huge waves considering all the circumstances surrounding the title's release.

Also, how can a game sell 10 million when there are not 10 million consoles available? That would be a remarkable feat that should go down as an anomaly and most definitely not the standard example. Regardless, the circumstances surrounding those two titles are very different, Monster Hunter on Switch was not going to sell, say 3 million units since there was less than three million units out there, no way to for the game to boost the sales of Switch, another version of the same game on another platform for 20 dollars cheaper that launched the same day, franchise fatigue, and the other reasons listed by both myself and Nuvendil. It stands to reason that your example and my example are not the going to apply the same.



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