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Errorist76 said:
potato_hamster said:


It's complete horseshit that PCVR, HTC Vive and Oculus Rift are the first viable consumer VR devices. The fucking Sega Genesis had a VR headset planned for it for fuck sakes. Nintendo actually released the Virtual Boy, and as it turns out "the future" wasn't worth only gaming at 20-30 minutes at a time until they got used to it? How can you possibly keep pretending that the gaming industry hasn't been pushing VR in one way or another since the 90s? Current VR headsets are just the first ones to benefit from internet hype. They are as mass market ready as any VR headset will ever be. All PSVR requires is putting a camera on top of your TV. It's as complicated to set up as a Wii. Somehow they managed to sell 100 million of them, while might I add, many people advocated that motion controls were the future of gaming, and how that was going to change the industry as we know it going forward. Yet here we are a decade later, and the only gaming experience that consistently uses motion control is.... VR.

VR has zero excuses, and that doesn't change no matter how many frail excuses you try to make. If VR was going to make it mainstream, it would have done so by now.


It’s you who doesn’t get it. No other VR system before the current generation was anywhere close to being a market ready product with a suitable softwares library with continuous support. For someone who claims to be have lots of experience with VR you seem to be pretty ignorant on that account.

It’s continuously growing and it’s pretty childish to assume it would just get mass market adoption all of a sudden, especially with the wide majority of people not even having the chance to even try it out yet. It requires much more time and dedication than any smart phone, so it’s only natural market growth will happen much slower in comparison.

Stop acting so pretentious as if everyone was claiming VR will conquer the whole world by storm. There are many improvements to be made before it will ever be a mass market product, if ever. 

This generation is only the first one that was "close to market ready" because its the only one that the market never immediately rejected. Nintendo thought the Virtual Boy was a market ready product. They had over a dozen games for it ready to go in the first six months (which was a pile at the time). And they were so, so, so wrong. Now years later, Sony gave it a shot, and while its been better received, it hasn't sold that great. Don't get me wrong, it's fine for a niche product, but as something that for some is supposed to be the first major step towards a Ready Player One type of gaming experience? They have to be disappointed.

And if you aren't convinced that VR will be a mass market product, then you're not arguing against me. However, I'm almost positive you've made statements in the past that are pretty contradictory to the more tempered stance you're producing today, but I can't be bothered to put the effort in to find them, so I'll leave well enough alone.

And please, spare the the accusations of being pretentious. There are people that have acted like VR will be taking the world by storm in the past that have commented in this very thread.  I've said all along that VR is a niche product, I said from the get-go the numbers continue to support that. I'm the one that's had my "credentials" questioned multiple times. I'm the only one that's consistently provided sources to support my arguments. I'm the one that has continuously (although not entirely) refrained from personal attacks, and mockery as many others have continuously done in this thread. Cut the crap.

Last edited by potato_hamster - on 21 August 2018