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potato_hamster said:
KBG29 said:

That was the point. That is what people said about those products in the beggining as they slowly gained traction. Cars, TVs, and Smartphones where not overnight success's, they took decades of consumer availability before they became mainstream, and decades more before they became the norm.

PSVR, HTC Vive, and Oculus Rift are the first actual viable consumer VR devices that have hit the market. They are not mass market ready. They do a great job offering an enjoyable VR expereince, but it takes work from the user to make it happen. Getting set up to play is much like old cars where you had to crank it over, adjust the timing and fuel mixture manually and on the fly to keep them running. It is not something everyone is willing to deal with even if it offers a better expereince. To some the improved expereince itself, might not even be there even if it took zero effort. With each revision going forward though, the expereince gap between TV and Controller to VR Headset and Motion Tracking Peripherals will only increase, while usability will become easier and easier. 

It may be another decade or even two before AR/VR becomes Main stream, and yet another before it becomes the norm, but I believe it is just as inevitable as Cars, TV, and Smartphones. It may not be Sony, HTC, or Oculus that mak it happen, but some company out their will get the balance of expereince and ease of use nailed, and AR/VR will enhance every aspect of our lives, and more so than any other products that have come before.


It's complete horseshit that PCVR, HTC Vive and Oculus Rift are the first viable consumer VR devices. The fucking Sega Genesis had a VR headset planned for it for fuck sakes. Nintendo actually released the Virtual Boy, and as it turns out "the future" wasn't worth only gaming at 20-30 minutes at a time until they got used to it? How can you possibly keep pretending that the gaming industry hasn't been pushing VR in one way or another since the 90s? Current VR headsets are just the first ones to benefit from internet hype. They are as mass market ready as any VR headset will ever be. All PSVR requires is putting a camera on top of your TV. It's as complicated to set up as a Wii. Somehow they managed to sell 100 million of them, while might I add, many people advocated that motion controls were the future of gaming, and how that was going to change the industry as we know it going forward. Yet here we are a decade later, and the only gaming experience that consistently uses motion control is.... VR.

VR has zero excuses, and that doesn't change no matter how many frail excuses you try to make. If VR was going to make it mainstream, it would have done so by now.


It’s you who doesn’t get it. No other VR system before the current generation was anywhere close to being a market ready product with a suitable softwares library with continuous support. For someone who claims to be have lots of experience with VR you seem to be pretty ignorant on that account.

It’s continuously growing and it’s pretty childish to assume it would just get mass market adoption all of a sudden, especially with the wide majority of people not even having the chance to even try it out yet. It requires much more time and dedication than any smart phone, so it’s only natural market growth will happen much slower in comparison.

Stop acting so pretentious as if everyone was claiming VR will conquer the whole world by storm. There are many improvements to be made before it will ever be a mass market product, if ever.