I think MonHun players are blown away because they're not subject to several loading screens as they chase their target through several teeny tiny areas. If you prefer that, that's fine and it's your opinion. For others they prefer having the giant seamless environment. Odd that your steam review doesn't mention graphical quality. It's a lot more rational than your prior post that I had quoted. "Forced story" got a big chuckle out of me.
Any why can't a giant seamless environment be created on Switch? Zelda does this quite well.