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killeryoshis said:
I can see where you are coming from but I disagree. I don't trust Capcom NOT making a Monster Hunter World Ultimate. They tricked me with Monster Hunter Tri when the Ultimate version came two years later. I will wait for Monster Hunter World Ultimate to come out on PC before it comes out (Probably 2020 release). This is why I am getting Generation Ultimate first. At least the game will feel complete.

Also going backwards just requires a bit more discipline for me. I played through and beat Dragon Quest 1 a few months ago. Now that was hard to do! I still had fun with it though.

If you like a game waiting 2 years for it is like a torture =p

Megiddo said:
toot1231 said:

Highest selling doesn't mean best and it's easy to be the highest selling when its on every single platform. World does way too many things wrong and I am for sure, not on a toaster. Ryzen 5 2600 4.0ghz, RX 580 8GB, 16gb ram

Here is a brief list of things MHW gets wrong from my steam review

-Having to watch cutscenes to play online, forced story, lack of weapon cosmetic variety, lack of armors, too easy to craft full sets, no g rank, only way to message people is by pausing the game (given that the online is working which 99% of the time its not), casualized, lack of monster variety, bland locations except for coral highlands, no more skills so therefore a lack of movement options compared to generations.

And none of that is even mentioning the shoddy PC port. There is a reason it has a 42% rating on steam and lowering because it's a bad Monster Hunter game. Good game, bad monster hunter game. The only reason its getting praised by console players is because this is the first one they've ever played so it was like "wow nothing can get better than mediocrity because i am clueless!"

I think MonHun players are blown away because they're not subject to several loading screens as they chase their target through several teeny tiny areas. If you prefer that, that's fine and it's your opinion. For others they prefer having the giant seamless environment. Odd that your steam review doesn't mention graphical quality. It's a lot more rational than your prior post that I had quoted. "Forced story" got a big chuckle out of me.

It's hard to see how the game can be so bad but sell because of multiplatforms (when seem like it is shit in PC and not that hot on X1).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"


Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"