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Azzanation said:
CaptainExplosion said:

No, their last masterpiece was Conker's Bad Fur Day, and Microsoft made things worse by making Rare release disappointing titles like Grabbed by The Ghoulies, Perfect Dark Zero, Banjo-Kazooie Nuts & Bolts, and then Kinect games. Those blunders made even more Rare veterans leave the company, to the point where fan-favorite Rare games ended up being reduced to cameos and Minecraft skins.

Microsoft would do the same to Obsidian Entertainment. -_-

Those Rare games you mentioned on the Xbox were Rare with creative freedom, can you blame MS for putting them in the Kinect market after those average games? Rare actually made good games with Kinect just to note sadly.

Star Fox Adventures and Donkey Kong 64 which were average games at best and Nintendo selling Rare off kind of proves that Rare was at a downfall way before MS took over. Also there were Gems on Xbox as well with Kameo and Viva Piñata.

MS so far have done good things with Killer Instinct and hopefully the upcoming Battletoads. I wouldn't be blaming MS for Rares downfall. Rare got old and lost its way.

And just to prove my point, Yooka Laylee was made with creative freedom by the original Rare team with no MS involvement, the same original team behind Banjo Nutz n Bolts, and Yooka Layee it sits on a (73 Meta) disappointing. Those wanting to blame MS for Rare's downfall are just those in denial. The real truth is Rare was losing its talent over the years. Nintendo knew this.

I am a huge Rare fan and was a big Nintendo fanboy back in my early years of gaming. I wouldn't be saying this to downplay them, I am just being honest with my opinions about them.

SF Adventures and DK64 are some of the happiest gaming memories I have. Every SF game since that had been horrible or ok, and DK had reverted back to a shallow 2-d experience with no story.