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curl-6 said:
Nautilus said:

lol.Curl, you are not being realistic.If you really think that what you are saying is realistic, you really need to start working on some big firm to know how hard is to get things done.And also, if you think that killer apps, games of such high quality that it convinces people that might be otherwise uninterested in said console to buy it, are so "easy" to make(that talent is so easy to find that you can outsource everything, that shit wont happen and you can do it in 3 years and not in 5, that maintaining a schedule and having enough big games to release at a set pace is "just" a matter of planning), then you ARE delusional, Im sorry.

Or you are just plain uneducated.If that is the case, I really recommend you study something like administration.To see how "easy" or "simple" is to run a company as big as Sony, MS or Nintendo.

There is absolutely nothing unrealistic about having 3 system sellers per year. It has been done many times before.

I think I have made my point pretty clear.So Ill leave the discussion here.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1