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Nautilus said:
DonFerrari said:

You said no one would be able to do it and love it. He have full autonomy to do what he wants on PD, and he stick to GT because he loves it. And sorry to say this to you, but for me each GT have been better than the previous one, and as console simulators no other game trumps them. FM may have shorter cycle or more cars on FM7 than GTS, but the graphics on GT are better and the sim is better (sorry but changing the tint or rim isn't simulation, and sure not being allowed to tweak the car is a down on it, but I understand the reason for the MP balance).

Didn't say it's a rule, and probably most people would prefer to change what they are doing from time to time (reason for my criticism on Microsoft dedicated studios).

You agree that outsource is possible but have disagreement on the quantity. We don't know how many people they have to oversee and if they could increase, but I think it would be possible if they thought it would be a good strategy.

I do agree with no one can expect Nintendo output alone to be like 3 major studios, and I acknowledge that they are increasing size. My point is that they can increase without really affecting quality.

For the first paragraph: For you its better, and thats fine really.If we are talking personal opinions, you have every right to be satisfied.But we are talking the general public, and general reception to the games, not your own.So for that, for a more objective view of the franchise quality, it has not been growing.

For the third paragraph:The same thing I said for the first.You are disagreeing with my reasoning because i dont know how many people Nintendo employs to oversee and negotiate these projects.But neither do you.So it dosent meayn its possible.And honestly, if it was indeed wholy possible, and a good strategy to emply, Nintendo(or any developer for that matter), would have already employed such tactics.And yet they dont.Must be a reason no?Must be maybe, a monetary, time, or manpower issue?

For the final paragraph: Its easy to say its possible to increase quantity without affecting quality.Or saying that money isnt an issue just because Nintendo has billions in the bank.But I dont see your plan of action of how to implement it.As I said before, if it were possible and a good strategy, Nintendo most likely would have already implemented it, specially since the third party support hasnt been good on its systems for a long time now.I have already explained why it its not possible.Why do you think its possible then?I dont wanna see something like"Its Nintendo, they have money, thus they can hire more people".I want to see a plan of action, a possible scenario where the monetary problems, schedule problems, manpower problems, talent problems, and all others problems can be resolved in a neat way.Can you give me one or, sorry for the bluntness, do you think Nintendo can pull this just because "they are a videogame company and they have an obligation release big games after big games after big games because I want to play them"?

Considering objectively as sales and metacritic, sure the game have been performing worse, but I don't put that on Kaz doing it for so long (because all we know is that he loves it) but I sure can concede that from time to time to refresh can be useful.

Yep we both agree that is possible, but may not be viable or the best option (Sure Nintendo can be wrong, but since I believe they are probably more qualified than us to evaluate that and they haven't increased it I agree to assume they have seen it as not the best option and unless we get proof otherwise I can't say they are wrong).

Man you know a plan of action isn't something simple to pull out on short notice, but I'll give a try to sketch why Nintendo didn't do it before. They were coming from WiiU that sure at first suffered from drought and needed more games released and their hard time to adapt to HD era, increasing people wouldn't help they adapt faster I agree, and after the first couple years increasing the team to have more games wouldn't make WiiU sell more and the SW also wouldn't sell much so they would lose money. So the moment they may be looking at increasing is now (you even pointed out they are doing it). Sony is increasing several teams, MS acquired/created 5 studios, Nintendo is also working on it.

Sure it won't be day to night that we will see they triple the team. You need to grow organically even more because you need to train and supervise the new guys. But do you think it's impossible to double their size in let's say 5 years? To know if it's possible we would need to do ROI on the increase intended and see if it's attractive and possible.

But Nintendo have several IPs they haven't touched in some time so they would have projects to work if they had more teams.

So I would say they could invest about 500M a year on creating new teams (like promoting senior members of current teams to lead these new teams and filling the lower ranks). There are a lot of talented part time that hop from one dev to another that Nintendo pedigree could capture.

For me particularly it's more a fact of their ROI analysis showing good or bad than lack of qualified personal what limits they creating more games. And considering the tie ratio of Nintendo consoles and Nintendo own marketshare they would need much more HW sales to really have buyers for more games but that is those egg chicken situation of needing to create a market to profit on SW and needing market to profit on SW.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."