By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mnementh said:
Landale_Star said:

Given this point, do you think that turn based JRPGs should even cost $60 then? If their production costs don't warrant a higher price then surely a lower price is a benefit for the consumer while the business still makes a profit. Would you pay even more than $60 for a game like Octopath if you think the quality of the experience is much higher than other games?

I'm not saying you're making any particular argument and I haven't read whatever else you might have written in this thread, but seeing that line triggered that thought in my head.

I wasn't asked, but I can answer to the bolded: I bought the special edition for Bravely Default, exactly because I wanted to pay more money to signal to Square, that we need more high quality turn-based RPG-titles. And that's the point, we are not entirely without turn-based RPGs, but many are of mediocre quality. Bravely Default was an investment in the genre with quality, it sits at a 85 Meta. Octopath Traveler reaches a similar quality and has 84 Metascore. This is a good thing for me as a fan of turn-based RPGs. And I want to send a clear signal: if the quality is there, the sales are too.

We may not be sure if it's direct consequence, but it is good when companies seem to hear what its base wants and produce it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."