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Anisotropic filtering. I don't think current gen game use this (if they do, is a low one). From my understanding, current-gen games use trilinear filtering, right? I'm not a computer graphics savvy, so correct me if I'm wrong. I noticed this for the first time on GTA 5 (PS4). There's a small radius around the player that looks fine but outside of that is a little blurry.

60 fps should be the standard, or at least give us an option between performance and graphics.

I agree with SvennoJ on improvements with lightning. A good lightning implementation can make a huge difference on how it looks.

Last gen I didn't pay any attention to these kind of details but after watching so many DF comparison videos, it's hard not to pay attention now.