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maxleresistant said:

I think they botched the marketing on smash Bros, they should have focused on what's new instead on what is coming back.

It's a weird game to be honest, in its approach I mean. Calling it ultimate (which means last, it's not the last smash bros of course), telling people that it is a rehash of the whole series but better. Reusing the engine and assets of the last game.

It's obviously a project that was meant to be developped fast, with the idea of finally give people all the characters they already use, make it more competition friendly and go back to melee days in terms of gameplay.

But when your two big games for the year are a pokemon remake and a "definitive" version of smash Bros, it certainly lacks the idea of freshness.
Nintendo needs to do better for 2019.

There are plenty of games that do that. Just look at the recent Tomb Raider games, the Battlefront/Battlefield titles, EA Sports titles,  etc. All of these are based on the engines of their predecessors and many share assets with their predecessors. In the case of Smash specifically, why would you create a new graphics engine and assets when the Switch is not far more graphically powerful than Wii U? 

I do agree though that if Nintendo wanted to reach 20 million this year, they should have had more big hitter lined up throughout the year (not just at the end), hopefully they have a more robust output in 2019.